Witch Pinball: Defying Gravity
Use A & D to use the flippers!
Use ← & → to rotate the screen and change gravity!
Try to beat witch's abstract crystal ball!!!
When you die or win, press 'Space' to restart
Use A & D to use the flippers!
Use ← & → to rotate the screen and change gravity!
Try to beat witch's abstract crystal ball!!!
When you die or win, press 'Space' to restart
Comments
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I love the implication of three lives by the three rings, for me the torque of the two paddles are a bit too low. I like the visual very much, especially the two intimidating hands
I beat the boss in 79s!
This concept is super cool! It’s a really neat way to innovate on the regular pinball formula, and I had a lot of fun with it. I didn’t realize that I was trying to beat a boss until I got the screen saying that I had done it, but after that point, it was a fun challenge to speedrun that. I think my biggest critique is that the flippers are really underutilized. The second time around, I played by only rotating the level, and I did a lot better. If the ball was bouncier, moved faster, or was at more risk of falling out of the level, I think the flippers would be more useful. But even still, your basic concept of shifting gravity by rotating the level works so well that I had a lot of fun! Great job!
It‘s so hard/(ㄒoㄒ)/~~
I didn't get used to tackle with some of the obstacles, but as I was playing your game, it inspired me of making a recursive pinball machine, in which pinball actually enters another bigger machine as it falls out of the current machine.